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  • Since its PC inception, Hexen has gotten a bad rap: It's just not "as good" as its big brother, Doom.
  • Its latest incarnation (this time on the Nintendo 64) proves that while in one way it doesn't deserve that rap, in another, it deserves it as much as ever.
  • Yep, it's true, I have decidedly mixed feelings about this game.
  • For those of you unfamiliar with Hexen, it's an RPG-themed take on the first-person shooter.
  • In fact, it's a sequel to a similar title called Heretic (a game known best for carrying the dubious title of "the first Doom clone")
  • and both are based on the Doom engine, though they're happily altered slightly so that you can jump.
  • Instead of playing as the perpetually furious marine, you are given the choice of three different character classes: warrior, cleric, or mage.
  • Each class plays a little differently, with the warrior being stronger, faster, and lacking in magical attacks; the mage is weaker, though he has far-ranging magical attacks that allow him to keep his distance from enemies; and the cleric is a mix of the two.
  • Artifacts have different effects for different characters as well. For example, the flechette item acts like a grenade for a warrior, a bomb for a mage, and, best yet, a poison gas cloud for the cleric, which can be used to take out multiple enemies if placed correctly.