Story-driven gameplay - Each of Season Two's five episodes has a self-contained plot but is also part of a larger, season-wide mystery. Subplots weave in and out of the main storyline, similar to a TV sitcom <LIInterface - Sam & Max Season Two has a simple point and click interface that is easy to navigate on both PC and Wii. The player moves Sam around the screen and interacts with the game world using the mouse
Pick up and play - Sam & Max Season Two has been designed to appeal to both hardcore and casual gaming audiences. Even the most inexperienced gamer will be up to speed in minutes, thanks to an optional tutorial during which Sam and Max lead the player through a simple puzzle while explaining the interface and basic gameplay
Innovative hint system - Sam & Max Season Two detects when a player is stuck based on how much time has passed since the last puzzle was solved. Max or another character then gives a hint. In this way, hints are fully integrated into the playing experience. Hint frequency is set by the player, and hints can be turned off completely by those who prefer not to use them.